Volmi — A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world’s leading game developer, and have become the first Virtuos studio in Eastern Europe.
In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.
We’re looking for a 3D Environment Artist for contract cooperation to join our AAA project (Realism) — someone who can turn approved concepts into stunning, game-ready characters, push their quality to the next level in 3D, and support the team with both artistic vision and technical expertise!
Responsibilities
- Create modular environment kits (walls, floors, props) for building game levels;
- Ensure assets follow visual direction, scale, and performance budgets;
- Collaborate with level designers to ensure kits are efficient and reusable;
- Maintain consistency across materials, lighting, and detail levels;
- Interpret concept art and location briefs into 3D environments;
- Model and texture modular assets in 3ds Max, Maya or Blender;
- Create and apply materials using Substance 3D, Photoshop;
- Import and assemble kits in the game engine;
- Optimize assets (polycount, lightmaps, LODs);
- Communicate with art and design teams for visual alignment and feedback.
Qualifications
- Solid knowledge of modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter);
- Experience with tiled textures and trim sheets;
- Full understanding of the PBR workflow;
- Experience working with Unreal Engine 5.x, including scene setup, importing assets, and applying materials;
- Ability to create high-quality, optimized assets for real-time environments;
- Understanding of modular environment design principles;
- Familiarity with baking techniques (normal maps, ambient occlusion);
- Basic knowledge of lighting and post-processing in game engines;
- Ability to communicate with people different culture background;
- Ability to digest the feedback and find most important points;
- Ability to manage time effectively and meet deadlines;
- Open-mindedness and willingness to learn new tools and workflows;
- Good English (at least B1 — spoken and written) for day-to-day team/customer communication.
We offer:
- VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;
- As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world;
- The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes;
- The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
- The possibility of remote work and flexible schedule on corporate equipment;
- A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
- Opportunities to engage in corporate social responsibility (CSR) projects.
We always welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!