Volmi — A Virtuos Studio is an outsourcing company specializing in game development and game content creation. Since 2022, we have been part of Virtuos, the world’s leading game developer, and have become the first Virtuos studio in Eastern Europe.
7 липня 2025

Vegetation Artist (вакансія неактивна)

Київ, віддалено

Volmi — A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world’s leading game developer, and have become the first Virtuos studio in Eastern Europe.

In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

Join our team of like-minded people passionate about a common goal and love for games as a Vegetation Artist for contract cooperation!

Responsibilities:

  • Create high-quality and optimized vegetation assets (trees, bushes, grass) using SpeedTree, ensuring they reflect natural species characteristics and fit the artistic vision;
  • Model and texture foliage with attention to botanical accuracy and visual appeal;
  • Ensure all assets meet technical specifications and real-time engine requirements, including LODs, wind animation, and lightmap compatibility;
  • Accurately interpret concept art and environment briefs to bring environments to life;
  • Collaborate closely with environment artists and level designers to seamlessly integrate vegetation into game worlds;
  • Work alongside technical artists to ensure visual consistency and optimal performance across platforms;
  • Contribute to immersive world-building by shaping the natural aesthetics and atmosphere of in-game environments.

Requirements:

  • At least 3 years of experience in a similar role with SpeedTree for games;
  • Solid understanding of real-world vegetation types and forms;
  • Proficiency in 3D modeling and texturing tools (e.g., Maya, Blender, Substance Painter, Photoshop);
  • Familiarity with PBR workflows and optimization techniques;
  • Ability to quickly learn the game engine as needed;
  • Ability to interpret and translate concept art into functional assets;
  • Understanding of LOD systems, wind animation, and lightmap preparation;
  • Understanding of modular environment design principles, familiarity with baking techniques (normal maps, ambient occlusion);
  • Basic knowledge of lighting and post-processing in game engines;
  • English level B1+

We offer:

  • The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
  • The possibility of remote work and flexible schedule on corporate equipment;
  • A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
  • Opportunities to engage in corporate social responsibility (CSR) projects.

We always welcome new talented professionals, so we are waiting for your CV with a link to your portfolio!