VOLMI — A Virtuos Studio is rapidly growing team of enthusiastic, talented and motivated game developers. We have 15 years of tremendous experience behind us that serves as solid ground for performing challenging projects in highly professional and time efficient ways.
8 травня 2023

Technical Lighting Artist (вакансія неактивна)

Київ, Варшава (Польща), віддалено

Volmi — A Virtuos Studio is a Ukrainian company, part of the global game development company Virtuos, specializing in creating art for games. We cooperate with the gaming industry’s leaders, participate in the creation of world-class projects and continue to grow our talented team.

We invite an experienced Technical Lighting Artist to join our team and conquer new heights with us on PC/Console AAA project with an in-house engine!

Qualifications:
— At least 3 years of experience in a lighting artist or technical artist role in the video game, film, or visual effects industry;
— Proficiency in using 3D software, such as Maya, 3ds Max, or Houdini, to create lighting setups;
— Excellent problem-solving skills and ability to troubleshoot technical issues;
— At least Upper-Intermediate English level.

Nice-to-have:
— Experience with shader programming and creating custom lighting solutions;
— Strong knowledge of lighting techniques and their implementation in game engines, such as Unreal Engine or Unity.

Responsibilities:
— Collaborate with the art and development teams to create and implement high-quality lighting setups for our video games, films, and other media projects;
— Use a range of lighting techniques, such as global illumination, dynamic lighting, and post-processing effects, to achieve the desired visual quality and atmosphere;
— Optimize lighting setups for performance and ensure they meet technical requirements for different platforms and hardware configurations;
— Troubleshoot lighting issues and work with the development team to find solutions to technical challenges;
— Provide feedback and guidance to the art team on how to improve the lighting in their assets;
— Develop and maintain tools and workflows to streamline the lighting pipeline and improve efficiency;
— Stay up to date with the latest lighting techniques and technologies and share knowledge with the team;
— Find out corner cases for lighting techniques and report them to the team;
— Create test scenes and ground truth solutions for testing.

We offer:
— A wide range of great AAA IPs to work on and career growth;
— Flexible work schedule;
— Office or remote work;
— Paid vacations, sick leave, and competitive salary;
— Team building, and other fun activities.

Let’s make games better together!