Stan’s Assets from KAPPS is an outsourcing team focused on Games, VR, 3D, SDK, and Unity packages. We ease developers’ time and effort to help them create the best digital products they’re dreaming of! We have worked inside the teams of our major clients as the outsourcing for specific development tasks.
6 листопада 2022

Unity 3D developer

віддалено

Необхідні навички

3+ years of experience as Unity Developer (we are also open for less experienced candidates who are highly motivated and ready to learn specialists);
Deep understanding of Unity game development process;
3+ years of experience with game physics;
3+ years of experience with mobile and console game development;
3+ years of experience in optimizing memory and space usage;
Experience with scripting, textures, animation, GUI styles, and user session management;
Constantly learn and follow evolving game standards.

Буде плюсом

Experience with AR/VR;
Experience in custom editors implementation;
Experience with Oculus Quest;
Experience in the gaming industry;
Experience in developing applications for the mobile OS (Android, iOS).

Пропонуємо

Team size and the structure: As we have a linear system, you can communicate directly with any team member. The size of our company is 25 people.

What we offer:
Three months probation period;
Flexible working hours agreed with the lead;
Saturday, Sunday and banking days are days off;
Paid overtimes. (We value work-life balance. Yes, overtime can happen. If there is such a necessity, we pay extra for overwork (x1.5). Extra hours usually agreed with the lead beforehand);
The work is entirely remote.

Обов’язки

Communicate with the design team to discuss game ideas;
Ensure product development and improvement (introduction of new features and mechanics);
Convert design ideas into functional games;
Identify and correct code errors and bottlenecks of the game;
Test the functionality of the game;
Develop and create game patches and upgrades.

Про проєкт

We do projects using Unity C# as a primary language. Sometimes, they involve native applications for iOS (Swift) or Android (Kotlin). For most of them, we apply CD/CI flow backed by GitHub Actions. Using this approach for builds testing and assembling (we utilize Unity Cloud Build as well) adds to the development process.

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