The next great challenge is coming:
We are looking for a highly skilled Rendering / Compute Engineer to join our team and work on performance-critical systems. This role focuses on low-level rendering, GPU compute, and optimization of complex graphical and simulation pipelines.
You will collaborate closely with engineering and technical teams to design and implement high-performance solutions using modern GPU technologies.
Superpowers you have:
- Strong experience in C++ and low-level systems programming
- Proven experience with HLSL (compute shaders)
- Solid understanding of GPU architecture and parallel computing
- Experience with performance profiling and optimization tools
- Strong knowledge of algorithms, data structures, and multithreading
- Experience working with real-time rendering systems
You’re a rockstar if you have:
- Experience with CUDA or OpenCL
- Experience with DirectX 12 and/or Vulkan
- Background in game engines or real-time graphics
- Experience with physics simulations or high-performance systems
- Familiarity with Unreal Engine or custom engines
- Knowledge of linear algebra and advanced mathematics
Becoming part of Room 8 Group, you will:
- Develop and optimize rendering pipelines and GPU-based systems
- Implement compute shaders and GPU algorithms using HLSL
- Optimize performance for real-time applications (CPU/GPU, memory, latency)
- Collaborate with engine and graphics teams on architecture and system design
- Debug and profile rendering and compute workloads
- Improve scalability and efficiency of existing systems
Join the team of inspiring game dev professionals, and get even more:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- Private medical care, paid time off;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.