Redhill Games, a co-dev studio, is looking for a Senior Character Artist to join our core game development team and play a crucial role in crafting the iconic characters that populate game worlds. You can work fully remote or onsite in Helsinki or Nicosia offices.
As a Senior Character Artist you will be:
- Modelling, texturing and implementation of real-time character models
- Contributing to the references, concepts, and art direction, while also having the initiative to take the work further independently
- Working closely with the team and external partners to ensure that quality is consistent and cohesive
Requirements:
- Shipped a PC/Console title as a Senior Character Artist
- 5+ years of experience in AAA game development (PC and/or console)
- Experience with creating characters for First and/or Third person shooters
- Demonstrated ability in designing and crafting characters
- Experience with delivering stylized characters
- Proficient knowledge of Unreal Engine, Maya / Modo / MudBox / ZBrush, Marvelous Designer, Substance Painter or equivalent package
- Having a mind for technical function and aesthetic pursuit with an ability to balance creativity with function
- Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience
- Delivered ready to be implemented high and low poly models for Unreal engine or similar
- English proficiency at least at B2 level
The ideal candidate will also have:
- Interest and understanding of realistic art
- Excellent understanding of form, shape, structure, and anatomy
- Strong traditional art skills such as painting, drawing or sculpting