Redhill Games, a co-dev studio, is looking for a talented VFX artist to join the team to work on the exciting AAA projects. You can work remotely or onsite in Helsinki or Nicosia offices.
As a Senior VXF Artist you will:
- Design and implement high-quality Visual Effects to support gameplay, story, and art direction
- Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
- Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
- Create and optimise VFX to run within performance limitations
- Identify and implement best practices of VFX workflow
- Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
- R&D on new industry technology and trends to improve the project’s visual quality and efficiency
- Prioritise, plan, and organise VFX Domain tasks
Requirements:
- At least 5 years of experience in game development with:
- Unreal Engine 4/5 and Niagara + good knowledge of Unreal blueprint
- Creation of realistic and stylised VFX for AAA games
- Creation shaders, using material editor and/or code
- Procedural content generation, automation and tool creation to help other departments create content faster
- Art content creation — high and low-poly modeling, unwrapping, baking, texturing, environment art
- Setting up workflows of art production
- Autodesk Maya
- Good knowledge of shaders, environment art and character art pipelines
- Good understanding of optimising assets and how to create optimised content.
- English proficiency at least at B2 level
The ideal candidate will also have:
- Experience with animation rigging
- Experience with Houdini