Pingle Studio is a global game development partner. We help game creators and publishers from all over the world to bring their games to life, earn more revenue, and prevent crunch. We offer our expertise in porting, full-cycle game development, co-development, art & animation services, and game testing.
20 липня 2026

Cinematic Artist (Unreal Engine) (вакансія неактивна)

віддалено

We are looking for a talented Cinematic Artist to create high-quality in-game cinematics and narrative-driven sequences for our project.
You will be responsible for staging, sequencing, and polishing real-time cinematics that enhance storytelling and emotional impact while maintaining technical performance standards. This role requires strong artistic composition skills, cinematic language understanding, and hands-on experience with Unreal Engine tools.

Requirements:

  • 3+ years of experience creating in-game cinematics or cutscenes
  • Strong portfolio demonstrating cinematic work in real-time engines
  • Experience working in Unreal Engine (UE4 or UE5)
  • Proficiency with Sequencer
  • Strong understanding of cinematography principles (camera language, framing, pacing)
  • Experience working with character animation integration
  • Basic understanding of lighting and composition
  • Ability to collaborate across multiple departments
  • Strong sense of storytelling and emotional timing

Responsibilities:

  • Create and implement in-game cinematics using Unreal Engine tools
  • Work with Sequencer to build narrative scenes and scripted events
  • Stage cameras, lighting, and character performances
  • Collaborate with Animation, VFX, Design, and Audio teams
  • Polish facial expressions, timing, and emotional beats
  • Optimize cinematic scenes for real-time performance
  • Maintain visual consistency with the project’s art direction
  • Participate in storyboarding and previs when needed
  • Troubleshoot technical issues related to cinematic implementation

Would be a plus:

  • Experience shipping a game with narrative cinematics
  • Experience with facial animation workflows
  • Experience with motion capture integration
  • Knowledge of Control Rig in Unreal Engine
  • Basic Blueprint knowledge
  • Experience with post-processing and color grading
  • Background in film or animation production

What we offer:

  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.