HiMASTERS -is an artist-owned 3D outsourcing studio. We are experts in hero game-assets crafting. Since 2022 we have worked with more than 20 different projects including the best flying simulators. From indie to AAA, we provide our expertise with characters, aircrafts, vehicles, mech-robots, weapons and props for the clients all over the globe.
2 липня 2025

3D Animator (вакансія неактивна)

віддалено

[HIRING] 3D Animator

Location: Fully remote

Type: Project-based (with potential for long-term contract)

About Us:

HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.

About the Role

We are looking for a versatile animator with strong Maya skills and a solid understanding of real-time engines, particularly Unreal Engine. You should be comfortable animating characters, building and skinning rigs, and integrating assets into Unreal.

This is a hands-on role for someone who can move between artistic animation and technical implementation — including simulations, Blueprint logic, and MetaHuman workflows.

Responsibilities
• Animate characters in Maya, including body and facial animation
• Build and skin rigs (bipeds, props, accessories)
• Export and integrate animations into Unreal Engine/Unity
• Set up and refine Animation Blueprints, State Machines, and Control Rigs
• Simulate cloth and hair inside Unreal
• Work with MetaHuman, Character Creator, or other real-time character platforms
• Retarget animations, including Motion Capture cleanup and retargeting
• Handle basic Blueprint setup for animation systems
• Skin and adjust character assets directly inside Unreal if needed

Ideal candidate

  • Has proven experience animating for games (especially FPS/TPP shooters).
  • Proficient in Maya or Blender.
  • Solid knowledge of Unreal Engine animation workflows.
  • Experience with IK systems, weapon bone hierarchy, and animation blueprints.
  • Ability to work with precise technical documentation and deadlines.
  • Be brave enough to jump into whatever task comes related to this field.

Tools & Technologies
• Maya (required)
• Unreal Engine 5 (required)
• MetaHuman / Character Creator / iClone (plus)
• Unity (basic knowledge is a plus)
• Motion Capture workflows (Rokoko, MVN, Xsens, or others)
• Bonus: MotionBuilder, Blender, or custom control rigs

What We Offer
• Remote flexibility and creative autonomy
• High-quality projects for games and real-time cinematic productions
• Professional team of artists and developers
• Fair compensation and potential long-term partnership

How to Apply

Please send:
• Your CV / résumé
• A demo reel or portfolio showcasing character animation and rigging
• (Optional) Examples of simulation or real-time engine integration

If you’re passionate about bringing characters to life and enjoy bridging the gap between art and tech — we’d love to hear from you.