HiMASTERS -is an artist-owned 3D outsourcing studio. We are experts in hero game-assets crafting. Since 2022 we have worked with more than 20 different projects including the best flying simulators. From indie to AAA, we provide our expertise with characters, aircrafts, vehicles, mech-robots, weapons and props for the clients all over the globe.
15 липня 2025

3D Character Artist (вакансія неактивна)

віддалено

[HIRING] 3D Character Artist (Games & Cinematics), semi-realism, realism, hyperrealism

Location: Remote

Type: Project-based (with potential for long-term contract)

About Us

HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.

About the Role

We’re looking for a Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters — both in game development and cinematic production. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.

This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline — from sculpting and simulation to texturing and final engine integration.

Responsibilities

• Create high-quality realistic characters for Unreal Engine (≈70% of the time) and Unity (≈30%)

• Work with scanned heads/bodies, MetaHuman bases (create it in Meta human), and Character Creator 4

• Sculpt custom elements in ZBrush, including clothing refinement

• Design and simulate clothing using Marvelous Designer or any similar tools (wrinkle, drape, fit accuracy)

• Produce photorealistic PBR textures compatible with Unreal & Unity

• Optimize models for real-time usage: clean topology, proper UVs, and texture baking

• Collaborate with riggers, animators, and tech artists to ensure engine integration

• Deliver character assets ready for cinematic sequences and gameplay

• Create facial expression systems and blendshapes

Ideal Candidate Profile

• Expert in anatomy, with a sharp eye for form and proportion

• Strong ability to balance custom creation vs. asset adaptation

• Comfortable optimizing pipeline per task — from scratch or scan-based

• Maintains high attention to detail, from silhouettes to wrinkles

• Loves working on games and understands how characters serve gameplay

• Works efficiently under deadlines and thrives in a collaborative environment

Nice to Have

• Experience with rigging and skinning (even basic)

• Experience working with MetaHuman, Character Creator 4, or iClone

• Familiarity with Unreal’s Groom or Unity hair tools

• Understanding of facial expression systems and blendshape pipelines

Tools & Technologies

• ZBrush

• Marvelous Designer

• CC4 / MetaHuman / iClone

• Substance Painter / Designer

• Unreal Engine 5 / Unity

• Blender / Maya

• Photoshop, Marmoset (optional)

What We Offer

• Work on high-end characters for game and cinematic productions

• Fully remote collaboration with a skilled and supportive team

• Project-based contract with the potential to grow into a long-term role

• Opportunity to work across styles: realism, stylized realism, and creatures

• Real impact on projects delivered in Unreal and Unity pipelines

How to Apply

Send your CV and Portfolio