About the company:
GRUY GAMES is a Ukrainian game development studio. We create games, adapting new and engaging genres for a mass audience.
The team consists of industry experts and veterans. We operate without bureaucracy or micromanagement, focusing on professionalism, process quality, and trust in every specialist.
We provide clear pipelines, comfortable working conditions, and fully official employment.
About the role:
Design the mechanics, progression, and social experience of a multiplayer cross-platform game in the friend slop genre.
Responsibilities:
- Design and document the core loop, features, and progression systems; keep the GDD up to date.
- Prototype mechanics and iterate quickly based on playtest results.
- Design social mechanics for group play: co-op, rivalry, trolling, result sharing.
- Balance the economy, progression, and multiplayer sessions.
- Adapt gameplay across platforms (PC / mobile / console) — controls, session length, UX.
- Research the market and references (Roblox, UGC-platforms) and evaluate ideas for marketability.
- Work with analytics: retention, session length, conversion; iterate based on data.
- Use AI tools within the design pipeline (prototyping, content generation, documentation).
- Write clear tasks and collaborate with engineering, art, level design, and production.
Requirements:
- 2–3 years of game design experience and at least one shipped project.
- Understanding of the friend slop genre and viral social mechanics.
- Marketability sense: ability to evaluate an idea by its hook, trend fit, thumbnail, and growth potential.
- Openness to AI pipelines and readiness to embed AI tools into your own workflow.
- Experience designing multiplayer gameplay.
- Analytical mindset, comfort with numbers and hypothesis-driven design.
- Portfolio or links to games showing your scope of ownership.
Nice to have:
- F2P monetization and live-ops experience.
- Roblox experience: understanding of the platform, its audience, metagame, and economy; hands-on work in Roblox Studio.
- Experience with Unity.
- Cross-platform release experience.
What we offer:
- Official employment, paid sick leave.
- 18 working days vacation per year.
- Flexible/hybrid schedule, option to work from the office.
Valentyna Dolinska
HR-Generalist, Gruy Games
LinkedIn: www.linkedin.com/in/valentyna-dolinska
Telegram: t.me/gruy_games