Design, implement, and maintain rendering features in Unreal Engine
Optimise rendering performance and memory usage (CPU / GPU)
Work with Unreal Engine rendering pipeline (Deferred, Lumen, Nanite)
Develop and optimize shaders, materials, and post-processing effects
Collaborate closely with art, tech art, and gameplay teams
Ensure visual quality and performance across target platforms (PC / Console)
Commercial experience with Unreal Engine (UE4 / UE5)
Strong C++ knowledge
Solid understanding of real-time rendering principles
Experience with shader development (HLSL)
Experience with performance profiling and optimization
Ability to work with complex rendering systems
Experience with Nanite, Lumen, Virtual Shadow Maps
Experience with custom rendering features or UE RHI
Console development experience (PlayStation / Xbox)
Experience with realistic or stylized rendering pipelines
Flexible cooperation format
Direct communication and minimal bureaucracy
Competitive compensation