You will be working alongside the combat design team to create high-quality visual effects that complement combat moves, scripted events, and combat arenas, under the guidance of the Lead Artist and Expert Artist to achieve a consistent level of quality.
Becoming one of the dragons you will:
— Create high-quality in-game visual effects and particle systems;
— Create and tweak real-time shaders;
— Master the editor’s tools and pipelines for VFX creation and optimization;
— Work closely with combat designers, artists, and programmers in order to achieve aesthetic excellence;
— Telegraph combat actions (melee strikes, projectiles, AOE) with visual cues that are easily understood;
— Create and optimize particle effects including natural phenomena such as rain or wind, fog, explosions, destruction, smoke, and fire;
— Follow concept art, storyboards, written descriptions, and scripts to prototype and implement FX in-game;
— Work within the performance limitations and set budgets.
Expectations are clear:
— Demonstrable experience in AAA videogames or similar real-time projects;
— Experience with real-time/game engines such as Unreal or Unity;
— Experience with particle systems and geometry-based visual effects;
— Strong image creation and edition skills;
— Strong interpersonal and communication skills, both written and spoken;
— Passion for the industry and an understanding of market trends and styles;
— At least a strong Intermediate level of English.
Grow with us, we’ve got you covered:
— Competitive financial reward (yes, we are fair enough);
— Challenges to raise your XPs score (professional trainings and conferences, internal mentorship);
— Health insurance, paid vacation, and sick leave;
— Community of people who understand your game passion;
— Culture of diversity & inclusion to unite the most outstanding talents.
Join Dragon’s Lake Entertainment and take on challenges you’ve always been dreaming about.