PRIMARY OBJECTIVES:
- Create flexible concepts with several alternatives for internal discussion and future development;
- Finalize assets from concept to finished product (Character, Symbols, Backgrounds) based on the specifications;
- Interacting with engineers to develop an effective strategy for integrating art resources and ensuring control of work performed;
- Analysis and study of a specific market area identified by the project and its use in practice.
REQUIREMENTS:
- A versatile portfolio;
- Former art school education and fluency in current design trends;
- Excellent understanding of traditional art principles including composition, scale, perspective, rendering, color and form;
- Excellent illustration and iconography skills, understanding of typography;
- Expertise in graphics software (Adobe Photoshop, Illustrator);
- Basic knowledge of 3d graphics software (Blender);
- Experience in UI design and a good understanding of UX flows and interaction scenarios;
- 4+ years work experience in 2D art assets creation for games;
- Experience in collaborating with designers and developers in a product environment;
- Good communication skills and teamwork;
- Advanced level of spoken English.
ADVANTAGES:
- Knowledge of the principles of classical animation, possession of a sense of timing;
- Experience with Spine;
- Strong creative problem-solving skills;
- Willingness to take the initiative;
- Passion for computer games
We offer:
- Work on gripping projects using cutting-edge technologies
- An individual program of development
- Progressive system of salary, regular salary review, financial stability
- Career planning and regular performance reviews
- 20 working days of paid vacation, paid sick leave
- Medical insurance, sport compensation
- Work in a comfortable office
If your portfolio meet our requirements — we will contact you soon