About the Project
Cactus Punch is a game development studio working on an original PC Dark Fantasy Action RPG built with Unreal Engine 5.7.
We are looking for a Technical Animator to help build and maintain the technical side of the animation pipeline and ensure high-quality integration of character animation with gameplay systems.
Responsibilities
- Develop and maintain animation systems in Unreal Engine 5.7.
- Work with Animation Blueprints, State Machines, Blend Spaces, and Animation Montages.
- Set up and maintain IK, IK Rig / IK Retargeter, and Control Rig.
- Handle animation retargeting and integration for characters and creatures.
- Develop and maintain locomotion systems.
- Integrate combat animations with gameplay systems.
- Set up animation logic and collaborate closely with Gameplay Programmers.
- Work with character rigs, skinning, and deformation.
- Troubleshoot and optimize animation systems for real-time performance.
- Develop and maintain tools and workflows supporting the Animation and Character Art teams.
- Establish and maintain technical animation standards and best practices.
- Collaborate with Character Artists, Animators, Game Designers, and Programmers.
Requirements
- Commercial experience as a Technical Animator, Technical Artist, Rigger, or in a similar role in GameDev.
- Strong practical experience with Unreal Engine 5.
- Solid knowledge of Animation Blueprints, State Machines, Blend Spaces, and Animation Montages.
- Hands-on experience with IK Rig / IK Retargeter and Control Rig.
- Strong understanding of character animation principles and animation pipelines.
- Experience with locomotion and/or combat animation systems.
- Good understanding of rigging, skinning, and character deformation.
- Experience integrating animation systems with gameplay.
- Ability to independently identify and solve technical issues within an animation pipeline.
- Experience collaborating with programmers and other technical specialists.
- Good understanding of game production workflows.
- English sufficient for technical documentation and team communication.
Would Be a Plus
- Experience working on PC or console games.
- Experience with Action RPG, Soulslike, Action, or other combat-focused projects.
- Experience with Motion Matching, Distance Matching, Pose Warping, or Motion Warping.
- Experience with MetaHuman.
- Python, MEL, or other scripting experience for animation pipeline automation.
- Experience with cloth and/or physics-based animation.
- Understanding of Gameplay Ability System (GAS).
- Experience optimizing animation systems for real-time performance.
- Experience working on a shipped PC or console game.
What We Offer
- The opportunity to work on an original PC Dark Fantasy Action RPG built with Unreal Engine 5.7.
- A chance to directly influence the animation pipeline and technical quality of the project.
- A high level of ownership and autonomy.
- Close collaboration with Game Design, Programming, Art, and Animation specialists.
- Long-term cooperation and professional growth together with the project.