Burny Games — українська продуктова компанія, сфокусована на створенні мобільних ігор у жанрі Puzzles. Чим ми пишаємось? — За два роки ми випустили 2 успішні мобільні гри на міжнародний ринок: Playdoku та Colorwood Sort. Деякі проекти ми поставили на паузу, зосередившись на якості ігор та розвитку команди.
7 липня 2025

ML Engineer

Київ, за кордоном, віддалено

Join Burny Games — a Ukrainian company that creates mobile puzzle games.

🔥 Our mission: to challenge players’ minds every day with innovative, high-quality gaming experiences.

What makes us proud?

  • In just two years, we’ve launched two successful mobile games worldwide: Playdoku and Colorwood Sort. We have paused some projects to focus on making our games better and helping our team improve.
  • Our games have been enjoyed by over 8 million players worldwide, and we keep attracting more players.
  • We’ve created a culture where we make decisions based on data, which helps us grow every month.
  • We believe in keeping things simple, focusing on creativity, and always searching for new and effective solutions.

What are you working on?

  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android, Social

🚀 Top Titles:
🎨 Colorwood Sort — #1 sorting game
📝 Colorwood Words — made in 71 days
🧩 Colorwood Blocks — unique art & gameplay
Playdoku — our first top game

Team size and structure?

100+ employees

Our ideal candidate should have:

  • 7+ years of machine learning experience with at least 2 years building recommender systems or reinforcement learning solutions.
  • Strong theoretical and practical knowledge of one of contextual bandits, exploration-exploitation trade-offs, causal inference, and sequence modeling is mandatory.
  • Proven ability to architect, develop, and deploy production-scale ML systems, preferably within gaming or digital products.
  • Proficient in Python and ML frameworks like TensorFlow or PyTorch, with strong software engineering discipline.
  • Experience with cloud infrastructure (preferably GCP), containerization (Docker/Kubernetes), and scalable data pipelines.
  • Familiarity with online learning systems, real-time inference, and low-latency model deployment
  • Excellent communication skills to clearly convey complex ML concepts to technical and non-technical stakeholders.
  • Proactive, entrepreneurial mindset, comfortable owning and driving an ML track end-to-end.

Will Be a Plus

  • Experience with Bayesian bandits or causal reinforcement learning.
  • Familiarity with big data technologies.
  • Prior exposure to game development.
  • Contributions to open source or academic research in bandits or recommender systems.
  • Understanding or experience with ML-Ops practices.

Key Responsibilities:

  • Lead the design and development of fine-grained player segmentation and personalization systems [also known as microsegmentation].
  • Architect and build the end-to-end ML pipelines owning this track from the ground up.
  • Collaborate cross-functionally with product, engineering, and analytics teams to embed ML-driven personalization into live games, improving retention, ARPU, and engagement.
  • Stay at the forefront of research in contextual bandits, reinforcement learning, causal ML, and recommender systems, translating innovations into practical solutions.

What we offer:

  • 100% payment of vacations and sick leave [20 days vacation, 22 days sick leave], medical insurance.
  • A team of the best professionals in the games industry.
  • Flexible schedule [start of work from 8 to 11, 8 hours/day].
  • L&D center with courses.
  • Self-learning library, access to paid courses.
  • We provide the necessary hardware for work.

The recruitment process:

CV review → Interview with Talent Acquisition Manager → Interview with Head of Analytics → Interview with CPO & CEO → Job offer.

If you share our goals and values and are eager to join a team of dedicated professionals, we invite you to take the next step.

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