Burny Games — українська продуктова компанія, сфокусована на створенні мобільних ігор у жанрі Puzzles. Чим ми пишаємось? — За два роки ми випустили 2 успішні мобільні гри на міжнародний ринок: Playdoku та Colorwood Sort. Деякі проекти ми поставили на паузу, зосередившись на якості ігор та розвитку команди.
18 серпня 2025

Software Data Engineer (вакансія неактивна)

Київ, за кордоном, віддалено

Join Burny Games — a Ukrainian company that creates mobile puzzle games. Our mission is to create top-notch innovative games to challenge players’ minds daily.

What makes us proud?

  • In just two years, we’ve launched two successful mobile games worldwide: Playdoku and Colorwood Sort. We have paused some projects to focus on making our games better and helping our team improve.
  • Our games have been enjoyed by over 8 million players worldwide, and we keep attracting more players.
  • We’ve created a culture where we make decisions based on data, which helps us grow every month.
  • We believe in keeping things simple, focusing on creativity, and always searching for new and effective solutions.


We are seeking an experienced software engineer to create a high-performance, scalable, and flexible real-time analytics platform.
You will be a key member of our team, responsible for the architecture, development, and optimization of services for processing and analyzing large volumes of data (terrabytes).

Required professional experience:

  • 5+ years of experience in developing distributed systems or systems at scale.
  • Willingness to upskill on Go, proficient in one of languages: Go, Python, Java/Scala/Kotlin, Rust.
  • Rock solid computer science fundamentals.
  • Experience with any NoSQL (preferably Cassandra) and OLAP (preferably ClickHouse) databases.
  • Experience with distributed log-based messaging system (one of: Kafka, NATS JetStream, etc)
  • Experience with Kubernetes (Helm, ArgoCD).

Desired Skills:

  • Experience with common networking protocols.
  • Experience working with observability tools, such as metrics and traces.
  • Database fundamentals.
  • Understanding of scalable system design principles and architectures for real-time data processing.
  • Experience with distributed processing engine (one of: Flink, Spark).
  • Experience with open table format (one of: Apache Iceberg, Delta Lake, Hudi).
  • Experience with cloud platforms (one of: Google Cloud, AWS, Azure).

Key Responsibilities:

  • Design and develop the architecture of an behavioral analytics platform for real-time big data processing.
  • Implement key engine systems (data collection, event processing, aggregation, prepare data for visualization).
  • Optimize the platform performance and scalability for handling large data volumes.
  • Develop tools for user behavior analysis and product metrics.
  • Collaborate with data analysts and product managers to integrate the engine into analytics projects.
  • Research and implement new technologies and methods in data analysis.

What we offer:

  • 100% payment of vacations and sick leave [20 days vacation, 22 days sick leave], medical insurance.
  • A team of the best professionals in the games industry.
  • Flexible schedule [start of work from 8 to 11, 8 hours/day].
  • L&D center with courses.
  • Self-learning library, access to paid courses.
  • Stable payments.

The recruitment process:

CV review → Interview with talent acquisition manager → Interview with hiring manager → Job offer.

If you share our goals and values and are eager to join a team of dedicated professionals, we invite you to take the next step.