Burny Games — українська продуктова компанія, сфокусована на створенні мобільних ігор у жанрі Puzzles. Чим ми пишаємось? — За два роки ми випустили 2 успішні мобільні гри на міжнародний ринок: Playdoku та Colorwood Sort. Деякі проекти ми поставили на паузу, зосередившись на якості ігор та розвитку команди.
12 травня 2025

Product Analyst [mobile games] (вакансія неактивна)

Київ, за кордоном, віддалено

Join Burny Games — a Ukrainian company that creates mobile puzzle games. Our mission is to create top-notch innovative games to challenge players’ minds daily.

What makes us proud?

  • In just two years, we’ve launched two successful mobile games worldwide: Playdoku and Colorwood Sort. We have paused some projects to focus on making our games better and helping our team improve.
  • Our games have been enjoyed by over 8 million players worldwide, and we keep attracting more players.
  • We’ve created a culture where we make decisions based on data, which helps us grow every month.
  • We believe in keeping things simple, focusing on creativity, and always searching for new and effective solutions.

What are you working on?

  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android, Social

Team size and structure?

100+ employees

Key Responsibilities:

  • monitor and interpret key product and business metrics, identifying trends, risks, and opportunities;
  • set up, launch, and evaluate A/B tests and other experiments;
  • perform deep-dive analyses on new features, game loops, player behavior, and monetization flows;
  • translate messy data and complex logic into clear, actionable dashboards and insights;
  • automate repetitive data processes, build alerting systems, and optimize existing workflows;
  • collaborate with Producers, devs, and other analysts to improve data collection, instrumentation, and event design;
  • own your work — we value initiative and give you space to implement bold, impactful ideas.

About You:

  • at least 1 year of experience as an analyst in game dev industry;
  • understand mobile game KPIs and lifecycle stages;
  • fluent with tools like Amplitude, AppsFlyer, OneSignal, and know how to get the most out of them;
  • built dashboards and reporting systems in Power BI, Tableau, or similar — ones that actually get used by teams;
  • you can write clean SQL, use Python comfortably, and work with common data/analytics libraries;
  • understand of A/B testing nuances, from design to interpretation;;
  • detail-obsessed — the kind of person who notices when something’s off before anyone else;
  • able to tell a data story and present complex findings clearly to both tech and non-tech teammates.

Will Be a Plus:

  • experience building and optimizing ETL workflows (dbt/Dataform, Airflow, etc.);
  • applied machine learning for player segmentation, retention modeling, or monetization forecasting.

What we offer:

  • Working in team of a technical experts which know how to maintain 750k DAU;
  • Advanced workflow — CI/CD, pull requests, etc;
  • We provide all for productive work, even license for Github Copilot;
  • 100% payment of vacations and sick leave [20 days vacation, 22 days sick leave], medical insurance.
  • A team of the best professionals in the games industry.
  • Flexible schedule [start of work from 8 to 11, 8 hours/day].
  • L&D center with courses.
  • Self-learning library, access to paid courses.
  • Stable payments.

The recruitment process:

CV review → Interview with TA manager → Interview with Head of Analytics → Optional Test Task → Job offer

If you share our goals and values and are eager to join a team of dedicated professionals, we invite you to take the next step.