RESPONSIBILITIES
We are looking for a Lead Technical Artist who will make a major contribution to creating lively video game environments.
- Plan, prioritize, and set inspiring objectives for your team members all year long.
- Provide team members with ongoing and meaningful feedback on performance and development — ensuring positive acknowledgment of all achievements, both big and small.
- Communicate with impact and promote an open dialogue within the team.
- Empower team members with clear expectations and hold them accountable for their key results;
- Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources.
- Maintain a balance between the creative vision of the projects and the technical budget restraints.
- Be aware of potential risks to the project and bring them to the attention of the management.
- Be a reference for the team in relation to technical art and find solutions to complex issues that arise.
- Optimize content for memory and performance gains.
- Participate in the development of technology road maps for the specific needs of the project.
- Be involved in the development and rendering of artwork, models, animations, and textures when required.
- Participate in recruitment processes.
REQUIREMENTS
- +6 years of experience in technical art or other relevant experience.
- Bachelor’s degree in Art, Design, Technical discipline, or other relevant training.
- Shipped at least 1 game in a technical art role; preferably full cycle on a ‘AAA’ console title.
- Experience in 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level.
- Excellent time management and prioritization skills.
- Excellent interpersonal and communication skills.
- Knowledge of data management software (such as perforce) and different hardware architectures.
- Knowledge of compression formats directly supported by GPU hardware.
- Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.
- Knowledge of platform strengths and limitations.
- Good knowledge of multiple art and animation pipelines.
- Technical proficiency in areas of 2D and 3D art.
- Fluency in English language.
- Procedural open world content generation.
Preferences
- Scripting skills e.g. Python, C++, etc.
- Experience creating physical, fluid, and gas simulations.
- A passion for playing games.
- Following latest trends and doing research on software to develop a plan for future tools and processes.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE
Additional remark:
Within Ukraine, remote work can be discussed.
For candidates located outside of Ukraine — regardless of whether they are from Europe, the US, Canada, or any other region — this position requires relocation to Malta.