RESPONSIBILITIES
Create photo-realistic indoor and outdoor levels in game engine. Lights setup, instancing, placing particles, etc.
Work in-between game design and 3D Art teams.
REQUIREMENTS
- Have experience with game engines like Unreal, Cryengine, etc.
- Good understanding of light, composition, color-coding.
- Intermediate experience with any 3D modeling package.
- Understanding modular design.
- Understanding resource balancing and experience in optimizing scenes.
- Fluent in English.
Preferences
- Artistic/architectural/engineering education or background.
- Versatility in used tools and performed tasks.
- Scripting experience with Unity and/or blueprint experience in Unreal.
- Understanding of both modern and legacy real-time rendering tech and lighting principles.
- Knowledge of additional software is a plus (ZBrush, XNormal, World Machine, Speedtree, Houdini, etc.).
- Hardcore FPS gamer.
comprehensive benefits package available