RESPONSIBILITIES
We’re looking for a Principal Engine Programmer to help shape the technical foundations of our new IP. You’ll play a key role in building, maintaining, and optimizing our engine systems — with a particular focus on Unreal Engine and similar technologies.
- Design, prototype, and implement robust engine and gameplay systems.
- Develop and maintain data-driven, modular, and scalable architectures.
- Collaborate with design, gameplay, and art teams to define efficient pipelines and tools.
- Profile, debug, and optimize engine performance across multiple platforms.
- Review code, provide technical guidance, and mentor other programmers.
- Contribute to long-term engine strategy and best practices.
REQUIREMENTS
- Strong C/C++ programming skills with a deep understanding of object-oriented development and ECS architecture.
- Proven experience working with Unreal similar engines at a systems or engine level.
- Familiarity with source control, profiling, and debugging tools.
- Strong math and problem-solving skills.
- Comfortable collaborating in an agile, multidisciplinary environment.
- Excellent communication and English skills.
Preferences
- 5+ years of professional experience in engine or gameplay programming.
- Experience with Unreal Mass AI, Unity DOTS, or other hybrid ECS systems.
- Background in physics, animation, or AI programming.
- Tools programming experience with credits on a shipped title.
- Experience contributing to engine or technology architecture decisions.
PLUSES
- Experience with machine learning or procedural systems.
- Passion for pushing technical boundaries and supporting creative teams.
Additional remark:
Within Ukraine, remote work can be discussed.
For candidates located outside of Ukraine — regardless of whether they are from Europe, the US, Canada, or any other region — this position requires relocation to Malta.
comprehensive benefits package available