We are 4A Games! — a multinational video game development studio based in Malta and Ukraine. We’re known for our atmospheric and immersive first-person shooters Metro 2033, Metro: Last Light, Metro Redux, ARKTIKA. 1 and, our latest release, Metro Exodus.
11 вересня 2023

3D Character Artist (вакансія неактивна)



We’re seeking a talented Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams.

  • Creation of highpoly models of characters, monsters — clothes, body parts, and accessories.
  • Texturing under a PBR pipeline.
  • Creation of clothes using Marvelous.
  • Importing models to our engine and supporting other teams in the process.
  • Participating in concept stages, proposing, and developing design ideas.
  • Support of the entire character creation process to game release.


  • 3 years of experience in AAA game development as a Character Artist.
  • Sculpting, modeling, texturing.
  • Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker.
  • Strong knowledge of PBR principles.
  • Good skills in Zbrush and Photoshop.
  • Deep understanding of animations’ requirements for low poly models creation.
  • Basic knowledge of any game engine, preferably Unreal.
  • In-depth knowledge of a character production pipeline.
  • Able to work creatively as part of a large or small group.
  • Upper-Intermediate English.
  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).


  • Experience in animation.
  • Knowledge of Marvelous Designer.
  • Knowledge of real-time hair creation pipelines and skills in 3D grooming.
  • Experience in creating materials in Substance Designer.
  • Experience in preparing scanned models for further steps of character creation.
  • Scripting skills (in Max/Maya or external scripting tools).
  • Superior eye for light, shade, color, and detail in creating texture maps.
  • Experience in modular systems for characters.
  • Knowledge about face creation techniques.
  • Experience with Exodus SDK.