RESPONSIBILITIES
We’re seeking an experienced Lead Character Artist to oversee the creation of characters and monsters from initial story design to final in-game assets. The main focus of this position is active participation in research and development, process improvement, and elevating the skills of the team. You will be leading a group of both in-house and external Character Artists, supporting strong connections between all departments, and taking a major part in the final polishing of all characters and monsters to ensure the released project stands strong against competitors.
- Working closely with the Art Director, Lead Environment Artist, Animation Director, and Game Designers to align character and monster designs and assets with the game’s vision.
- Researching tech trends, taking an active part in developing tech in our engine, setting quality and style goals.
- Managing a team of Character Artists, providing strong leadership and thoughtful decisions to ensure everyone works towards set goals.
- Mentorship towards Artists through guidance, feedback, and creative training.
- Provide creative and technical direction to Character Artists.
- Reviewing and interviewing potential candidates as well as appraising current employees. Resolving performance and interpersonal issues within the team.
- Working closely with Tech Artists, Programmers, Animators to ensure that each character and monster utilizes technology at max and performs perfectly in-game.
- Creation of highpoly models of characters and monsters — clothes, body parts, and accessories.
- Texturing under a PBR pipeline.
- Producing beauty shots to set visual targets and assist marketing.
- Importing models to our engine, supporting other teams, finding ways to improve the process.
- Support of the entire character creation process to game release.
REQUIREMENTS
- Minimum experience of 5 years in AAA game development as a Character Artist.
- Participated in at least one release AAA title in a role of Senior or Lead Character Artist.
- Sculpting, modeling, texturing.
- Extensive knowledge of tools for sculpting, modeling, simulation, baking, texturing.
- Strong knowledge of PBR principles.
- Deep understanding of animations’ requirements for low poly models creation.
- Decent knowledge of any 3D game engine.
- Able to work creatively as part of a large or small group.
- Upper-Intermediate English.
- Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).
PREFERENCES
- Experience in animation.
- Knowledge of real-time hair creation pipelines and skills in 3D grooming.
- Experience in preparing scanned models for further steps of character creation.
- Scripting skills (in Max/Maya or external scripting tools).
- Superior eye for light, shade, color, and detail in creating texture maps.
- Experience in modular systems for characters.
- Knowledge about face creation techniques.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE